Claude Agent Skill · by Pbakaus

Quieter

When you've built something that works but feels like it's screaming at users, this skill systematically dials down the visual intensity without killing the per

Install
Terminal · npx
$npx skills add https://github.com/pbakaus/impeccable --skill quieter
Works with Paperclip

How Quieter fits into a Paperclip company.

Quieter drops into any Paperclip agent that handles this kind of work. Assign it to a specialist inside a pre-configured PaperclipOrg company and the skill becomes available on every heartbeat — no prompt engineering, no tool wiring.

S
SaaS FactoryPaired

Pre-configured AI company — 18 agents, 18 skills, one-time purchase.

$27$59
Explore pack
Source file
SKILL.md103 lines
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---name: quieterdescription: Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.version: 2.1.1user-invocable: trueargument-hint: "[target]"--- Reduce visual intensity in designs that are too bold, aggressive, or overstimulating, creating a more refined and approachable aesthetic without losing effectiveness. ## MANDATORY PREPARATION Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. --- ## Assess Current State Analyze what makes the design feel too intense: 1. **Identify intensity sources**:   - **Color saturation**: Overly bright or saturated colors   - **Contrast extremes**: Too much high-contrast juxtaposition   - **Visual weight**: Too many bold, heavy elements competing   - **Animation excess**: Too much motion or overly dramatic effects   - **Complexity**: Too many visual elements, patterns, or decorations   - **Scale**: Everything is large and loud with no hierarchy 2. **Understand the context**:   - What's the purpose? (Marketing vs tool vs reading experience)   - Who's the audience? (Some contexts need energy)   - What's working? (Don't throw away good ideas)   - What's the core message? (Preserve what matters) If any of these are unclear from the codebase, STOP and call the AskUserQuestion tool to clarify. **CRITICAL**: "Quieter" doesn't mean boring or generic. It means refined, sophisticated, and easier on the eyes. Think luxury, not laziness. ## Plan Refinement Create a strategy to reduce intensity while maintaining impact: - **Color approach**: Desaturate or shift to more sophisticated tones?- **Hierarchy approach**: Which elements should stay bold (very few), which should recede?- **Simplification approach**: What can be removed entirely?- **Sophistication approach**: How can we signal quality through restraint? **IMPORTANT**: Great quiet design is harder than great bold design. Subtlety requires precision. ## Refine the Design Systematically reduce intensity across these dimensions: ### Color Refinement- **Reduce saturation**: Shift from fully saturated to 70-85% saturation- **Soften palette**: Replace bright colors with muted, sophisticated tones- **Reduce color variety**: Use fewer colors more thoughtfully- **Neutral dominance**: Let neutrals do more work, use color as accent (10% rule)- **Gentler contrasts**: High contrast only where it matters most- **Tinted grays**: Use warm or cool tinted grays instead of pure gray—adds sophistication without loudness- **Never gray on color**: If you have gray text on a colored background, use a darker shade of that color or transparency instead ### Visual Weight Reduction- **Typography**: Reduce font weights (900 → 600, 700 → 500), decrease sizes where appropriate- **Hierarchy through subtlety**: Use weight, size, and space instead of color and boldness- **White space**: Increase breathing room, reduce density- **Borders & lines**: Reduce thickness, decrease opacity, or remove entirely ### Simplification- **Remove decorative elements**: Gradients, shadows, patterns, textures that don't serve purpose- **Simplify shapes**: Reduce border radius extremes, simplify custom shapes- **Reduce layering**: Flatten visual hierarchy where possible- **Clean up effects**: Reduce or remove blur effects, glows, multiple shadows ### Motion Reduction- **Reduce animation intensity**: Shorter distances (10-20px instead of 40px), gentler easing- **Remove decorative animations**: Keep functional motion, remove flourishes- **Subtle micro-interactions**: Replace dramatic effects with gentle feedback- **Refined easing**: Use ease-out-quart for smooth, understated motion—never bounce or elastic- **Remove animations entirely** if they're not serving a clear purpose ### Composition Refinement- **Reduce scale jumps**: Smaller contrast between sizes creates calmer feeling- **Align to grid**: Bring rogue elements back into systematic alignment- **Even out spacing**: Replace extreme spacing variations with consistent rhythm **NEVER**:- Make everything the same size/weight (hierarchy still matters)- Remove all color (quiet ≠ grayscale)- Eliminate all personality (maintain character through refinement)- Sacrifice usability for aesthetics (functional elements still need clear affordances)- Make everything small and light (some anchors needed) ## Verify Quality Ensure refinement maintains quality: - **Still functional**: Can users still accomplish tasks easily?- **Still distinctive**: Does it have character, or is it generic now?- **Better reading**: Is text easier to read for extended periods?- **Sophistication**: Does it feel more refined and premium? Remember: Quiet design is confident design. It doesn't need to shout. Less is more, but less is also harder. Refine with precision and maintain intentionality.