Claude Agent Skill · by Tristanmanchester

Designing Beautiful Websites

Install Designing Beautiful Websites skill for Claude Code from tristanmanchester/agent-skills.

Install
Terminal · npx
$npx skills add https://github.com/vercel-labs/agent-skills --skill vercel-react-best-practices
Works with Paperclip

How Designing Beautiful Websites fits into a Paperclip company.

Designing Beautiful Websites drops into any Paperclip agent that handles this kind of work. Assign it to a specialist inside a pre-configured PaperclipOrg company and the skill becomes available on every heartbeat — no prompt engineering, no tool wiring.

S
SaaS FactoryPaired

Pre-configured AI company — 18 agents, 18 skills, one-time purchase.

$27$59
Explore pack
Source file
SKILL.md359 lines
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---name: designing-beautiful-websitesdescription: >-  Designs UX/UI for websites and web apps: UX strategy, information architecture,  user flows, wireframes, UI systems, component specs, and polished visual design.  Use when the user asks to design, redesign, modernise, critique, or improve a  website, landing page, web app interface, design system, style guide, or UI kit.allowed-tools: Read,Write,Bash(python:*)--- # Designing Beautiful Websites > **Core philosophy:** Make the next action obvious. Build from user goals upward. Systemise visuals. Validate early. ## Why this existsWebsites fail when they look “nice” but:- don’t match user goals,- hide key actions,- require too much thinking,- or are visually inconsistent. This skill turns vague requests like “make it look better” into a **repeatable workflow** that produces:- clear structure,- usable interactions,- and a cohesive visual system. ## What “done” looks likeDeliverables should be **usable by builders** (engineers, no-code builders, future agents):- **Design brief**: users, goals, constraints, success metrics.- **IA + flows**: sitemap (or nav model), and 1–3 key user journeys.- **Layout + wireframes**: responsive page structure, component inventory.- **Visual system**: tokens (type, spacing, colour, radius, shadow), and usage rules.- **Component specs**: states, behaviour, empty/loading/error.- **QA notes**: accessibility, responsiveness, edge cases. If time is limited, prioritise: **clarity + hierarchy + consistency + accessibility**. ## Quick start workflowCopy this checklist into the working notes and tick it off: - [ ] **0. Inputs**: goal, audience, content, constraints, brand signals.- [ ] **1. Strategy**: user goals + business goals + success metrics.- [ ] **2. Scope**: pages/features/content; prioritise “key paths”.- [ ] **3. Structure**: IA + navigation model + flows.- [ ] **4. Skeleton**: wireframes + component inventory + responsive layout.- [ ] **5. Surface**: visual system + page comps + states.- [ ] **6. Validate**: usability pass + accessibility pass + consistency pass.- [ ] **7. Hand-off**: tokens + component specs + implementation notes. **Default rule:** do not jump to surface polish until structure and skeleton are believable. ## Non‑negotiables### 1) Reduce thinkingDesign so users rarely wonder:- “Where am I?”- “What do I do next?”- “Is that clickable?”- “Why did they call it that?” Prefer **obvious** over clever. ### 2) Use conventions aggressivelyUse familiar patterns unless there is a measured reason to deviate.Unusual UI is a tax on every user interaction. ### 3) Clear visual hierarchyEvery screen must answer (at a glance):- what this page is,- what the primary action is,- where the navigation is,- what is secondary. ### 4) Grouping must be unambiguousIf spacing is doing grouping work:- there must be **more space around groups than within groups**. ### 5) Feedback and forgivenessUsers should:- see results of actions quickly,- understand system status,- and recover via undo/back/cancel where possible. Prefer preventing errors over scolding users. ### 6) Accessibility is part of “beautiful”Good aesthetics survive:- keyboard-only use,- low vision,- colour‑blindness,- small screens,- slow networks. ## Default outputs formatWhen responding, produce:1. **Design brief** (bullets)2. **IA + key flows** (bullets + simple diagrams if useful)3. **Component inventory** (table or list)4. **Design tokens** (CSS variables or JSON)5. **Page-level guidance** (for each page/section)6. **States & edge cases**7. **Implementation notes** (HTML structure, CSS approach, ARIA, etc.) If the user asked for a critique/audit, output:- issues (grouped by severity),- fixes,- and a “next iteration plan”. ## The workflow in practice### Step 0 — Gather inputs (fast)Ask only what’s needed; otherwise assume and state assumptions. Minimum questions:- **Primary user**: who is this for?- **Primary goal**: what must they do?- **Business goal**: what does success look like?- **Content**: what is real copy/data?- **Brand signals**: existing colours/logo/type/voice?- **Constraints**: tech stack, deadline, accessibility level. If inputs are missing, create a **working brief** with explicit assumptions. ### Step 1 — Strategy (align intent)Produce:- primary + secondary user goals,- business objectives,- success metrics,- constraints/risk. ### Step 2 — Scope (decide what exists)Define:- pages/screens,- features,- content requirements,- and what is out of scope. Pick 1–3 **key paths** (the journeys that matter most). Optimise these first. ### Step 3 — Structure (make it findable)Create:- sitemap / nav model (global + local nav),- page purpose statements,- user flows for key paths. Rule: navigation labels should be self‑evident; avoid internal jargon. ### Step 4 — Skeleton (arrange the UI)Create:- wireframes per page,- component inventory,- layout constraints (container widths, grids, spacing rhythm),- and priority order per breakpoint. Rule: start with the **feature/content**, not the “app shell”. ### Step 5 — Surface (make it beautiful)Build a consistent system:- spacing + sizing scale,- typography scale,- colour palette + shades,- radius + border rules,- elevation/shadow scale,- icon + illustration style,- motion rules (optional). Apply to page comps. ### Step 6 — Validate (fast loops)Run these checks:- **Glance test (5–10 seconds):** can someone tell what this is and what to do?- **Key‑path walkthrough:** can a first‑time user complete the main task?- **Consistency pass:** are tokens respected? is hierarchy consistent?- **Accessibility pass:** contrast, focus states, semantics, error messaging. ### Step 7 — Hand-off (make it buildable)Provide:- tokens,- component specs (states + spacing + behaviour),- responsive rules,- and edge cases. ## Default starter systemUse this system unless the project already has one. ### Spacing & sizing scale (px)Use a **non-linear** scale so choices are easy:`0, 4, 8, 12, 16, 24, 32, 48, 64, 96, 128` Rules:- pick from the scale; avoid “one-off” numbers.- for grouping: **inside-group spacing < between-group spacing**. ### Typography scale (px)Keep it tight: 6–8 sizes is enough. Suggested:- `12` caption- `14` small/body-secondary- `16` body- `20` subheading- `24` h3- `30` h2- `40` h1/hero Rules:- default body line-height ~ `1.5–1.7`.- limit line length for reading (~45–80 characters).- use weight/colour/spacing before adding new sizes. ### Colour system- define neutrals (backgrounds + text), one primary, and semantic accents.- define **shades up front** (e.g., 100–900), don’t generate ad-hoc lightens/darkens.- “Grey” can be warm or cool; keep a consistent temperature. Contrast rules:- normal text target: **≥ 4.5:1**- large text target: **≥ 3:1** ### Elevation / shadow systemUse 3–5 shadow levels that map to meaning:- 1: buttons/cards (subtle)- 2: popovers/menus- 3: sticky headers- 4: modals- 5: high priority overlays ### BordersPrefer:- spacing,- subtle shadows,- or small background changesover heavy borders. ### Empty statesEmpty states are a first impression.They must:- explain what’s empty,- why it matters,- and what to do next. ## Progressive disclosureUse these reference files when deeper detail is needed:- **Workflow & deliverables** → [references/WORKFLOW.md](references/WORKFLOW.md)- **Page patterns** → [references/PAGE-PATTERNS.md](references/PAGE-PATTERNS.md)- **Audit / critique** → [references/DESIGN-AUDIT.md](references/DESIGN-AUDIT.md)- **Usability & navigation** → [references/USABILITY.md](references/USABILITY.md)- **Visual design systems** → [references/VISUAL-DESIGN.md](references/VISUAL-DESIGN.md)- **Interaction & forms** → [references/INTERACTION-DESIGN.md](references/INTERACTION-DESIGN.md)- **Information architecture** → [references/INFORMATION-ARCHITECTURE.md](references/INFORMATION-ARCHITECTURE.md)- **Content & microcopy** → [references/CONTENT-COPY.md](references/CONTENT-COPY.md)- **Responsive rules** → [references/RESPONSIVE.md](references/RESPONSIVE.md)- **Accessibility** → [references/ACCESSIBILITY.md](references/ACCESSIBILITY.md)- **Checklists & templates** → [references/CHECKLISTS.md](references/CHECKLISTS.md) ## Quick searchIf running locally:```bashgrep -i "empty state\|hierarchy\|spacing" -n references/*.md``` ## THE EXACT PROMPT — UX/UI plan ```You are designing a website UI/UX. 1) Write a crisp design brief (users, goals, constraints, success metrics).2) Define information architecture + navigation model.3) Identify 1–3 key user paths; write step-by-step flows.4) Produce a component inventory for the key pages.5) Propose a design token system (spacing, type, colour, radius, shadow) with rules.6) Describe page layouts (mobile-first) and key interactions.7) List empty/loading/error states and edge cases.8) Run a usability + accessibility + consistency pass; revise. Output must be specific and implementable.Avoid vague advice.``` ## THE EXACT PROMPT — Visual polish pass ```Review this UI for visual quality. - Fix hierarchy (what is primary vs secondary vs tertiary?)- Fix spacing (grouping clarity; rhythm; alignment)- Fix typography (scale, weights, line height, line length)- Fix colour (contrast, palette consistency, accent usage)- Fix depth (shadows/borders; focus on meaning)- Improve empty states and microcopy Return:1) a list of concrete changes2) updated tokens (if needed)3) before/after descriptions of the most important screens.``` ## THE EXACT PROMPT — Usability “glance test” ```Pretend you have 10 seconds to look at this page. Answer:- What is this page?- Who is it for?- What are the top 3 things I can do here?- What is the primary action?- Where is the navigation? Then list everything that created a question mark, and propose fixes.``` ## THE EXACT PROMPT — Component spec (single component) ```Write a build-ready spec for this component. Include:- Purpose + when to use- Anatomy (parts)- Variants- States: default/hover/focus/active/disabled/loading/error/success/empty- Behaviour rules (keyboard + mouse + touch)- Spacing + typography + colour tokens used- Accessibility notes (ARIA if needed)- Edge cases (long text, missing data, localisation) Keep it concise but unambiguous.``` ## THE EXACT PROMPT — Accessibility pass ```Review this design for accessibility. Check:- text contrast (normal and large text)- keyboard navigation and focus visibility- semantic element choices (button vs link vs div)- form labelling and error announcement- motion and reduced-motion behaviour Return:1) issues grouped by severity2) concrete fixes (design + implementation)3) any token changes needed (colours, focus styles)``` ## THE EXACT PROMPT — Responsive pass ```Define responsive behaviour for this page/component. For each breakpoint (small phone, large phone, tablet, desktop):- layout (stack/columns)- what becomes primary vs secondary- how text wraps/truncates- how tables, toolbars, and secondary actions adapt Then list edge cases (long text, empty, error) and how they render.```