Claude Agent Skill · by Sickn33

Discord Bot Architect

Install Discord Bot Architect skill for Claude Code from sickn33/antigravity-awesome-skills.

Install
Terminal · npx
$npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill discord-bot-architect
Works with Paperclip

How Discord Bot Architect fits into a Paperclip company.

Discord Bot Architect drops into any Paperclip agent that handles this kind of work. Assign it to a specialist inside a pre-configured PaperclipOrg company and the skill becomes available on every heartbeat — no prompt engineering, no tool wiring.

S
SaaS FactoryPaired

Pre-configured AI company — 18 agents, 18 skills, one-time purchase.

$27$59
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SKILL.md1459 lines
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---name: discord-bot-architectdescription: Specialized skill for building production-ready Discord bots.  Covers Discord.js (JavaScript) and Pycord (Python), gateway intents, slash  commands, interactive components, rate limiting, and sharding.risk: unknownsource: vibeship-spawner-skills (Apache 2.0)date_added: 2026-02-27--- # Discord Bot Architect Specialized skill for building production-ready Discord bots.Covers Discord.js (JavaScript) and Pycord (Python), gateway intents,slash commands, interactive components, rate limiting, and sharding. ## Principles - Slash commands over message parsing (Message Content Intent deprecated)- Acknowledge interactions within 3 seconds, always- Request only required intents (minimize privileged intents)- Handle rate limits gracefully with exponential backoff- Plan for sharding from the start (required at 2500+ guilds)- Use components (buttons, selects, modals) for rich UX- Test with guild commands first, deploy global when ready ## Patterns ### Discord.js v14 Foundation Modern Discord bot setup with Discord.js v14 and slash commands **When to use**: Building Discord bots with JavaScript/TypeScript,Need full gateway connection with events,Building bots with complex interactions ```javascript// src/index.jsconst { Client, Collection, GatewayIntentBits, Events } = require('discord.js');const fs = require('node:fs');const path = require('node:path');require('dotenv').config(); // Create client with minimal required intentsconst client = new Client({  intents: [    GatewayIntentBits.Guilds,    // Add only what you need:    // GatewayIntentBits.GuildMessages,    // GatewayIntentBits.MessageContent,  // PRIVILEGED - avoid if possible  ]}); // Load commandsclient.commands = new Collection();const commandsPath = path.join(__dirname, 'commands');const commandFiles = fs.readdirSync(commandsPath).filter(f => f.endsWith('.js')); for (const file of commandFiles) {  const filePath = path.join(commandsPath, file);  const command = require(filePath);  if ('data' in command && 'execute' in command) {    client.commands.set(command.data.name, command);  }} // Load eventsconst eventsPath = path.join(__dirname, 'events');const eventFiles = fs.readdirSync(eventsPath).filter(f => f.endsWith('.js')); for (const file of eventFiles) {  const filePath = path.join(eventsPath, file);  const event = require(filePath);  if (event.once) {    client.once(event.name, (...args) => event.execute(...args));  } else {    client.on(event.name, (...args) => event.execute(...args));  }} client.login(process.env.DISCORD_TOKEN);``` ```javascript// src/commands/ping.jsconst { SlashCommandBuilder } = require('discord.js'); module.exports = {  data: new SlashCommandBuilder()    .setName('ping')    .setDescription('Replies with Pong!'),   async execute(interaction) {    const sent = await interaction.reply({      content: 'Pinging...',      fetchReply: true    });     const latency = sent.createdTimestamp - interaction.createdTimestamp;    await interaction.editReply(`Pong! Latency: ${latency}ms`);  }};``` ```javascript// src/events/interactionCreate.jsconst { Events } = require('discord.js'); module.exports = {  name: Events.InteractionCreate,  async execute(interaction) {    if (!interaction.isChatInputCommand()) return;     const command = interaction.client.commands.get(interaction.commandName);    if (!command) {      console.error(`No command matching ${interaction.commandName}`);      return;    }     try {      await command.execute(interaction);    } catch (error) {      console.error(error);      const reply = {        content: 'There was an error executing this command!',        ephemeral: true      };       if (interaction.replied || interaction.deferred) {        await interaction.followUp(reply);      } else {        await interaction.reply(reply);      }    }  }};``` ```javascript// src/deploy-commands.jsconst { REST, Routes } = require('discord.js');const fs = require('node:fs');const path = require('node:path');require('dotenv').config(); const commands = [];const commandsPath = path.join(__dirname, 'commands');const commandFiles = fs.readdirSync(commandsPath).filter(f => f.endsWith('.js')); for (const file of commandFiles) {  const command = require(path.join(commandsPath, file));  commands.push(command.data.toJSON());} const rest = new REST().setToken(process.env.DISCORD_TOKEN); (async () => {  try {    console.log(`Refreshing ${commands.length} commands...`);     // Guild commands (instant, for testing)    // const data = await rest.put(    //   Routes.applicationGuildCommands(CLIENT_ID, GUILD_ID),    //   { body: commands }    // );     // Global commands (can take up to 1 hour to propagate)    const data = await rest.put(      Routes.applicationCommands(process.env.CLIENT_ID),      { body: commands }    );     console.log(`Successfully registered ${data.length} commands`);  } catch (error) {    console.error(error);  }})();``` ### Structure discord-bot/├── src/│   ├── index.js           # Main entry point│   ├── deploy-commands.js # Command registration script│   ├── commands/          # Slash command handlers│   │   └── ping.js│   └── events/            # Event handlers│       ├── ready.js│       └── interactionCreate.js├── .env└── package.json ### Pycord Bot Foundation Discord bot with Pycord (Python) and application commands **When to use**: Building Discord bots with Python,Prefer async/await patterns,Need good slash command support ```python# main.pyimport osimport discordfrom discord.ext import commandsfrom dotenv import load_dotenv load_dotenv() # Configure intents - only enable what you needintents = discord.Intents.default()# intents.message_content = True  # PRIVILEGED - avoid if possible# intents.members = True          # PRIVILEGED bot = commands.Bot(    command_prefix="!",  # Legacy, prefer slash commands    intents=intents) @bot.eventasync def on_ready():    print(f"Logged in as {bot.user}")    # Sync commands (do this carefully - see sharp edges)    # await bot.sync_commands() # Slash command@bot.slash_command(name="ping", description="Check bot latency")async def ping(ctx: discord.ApplicationContext):    latency = round(bot.latency * 1000)    await ctx.respond(f"Pong! Latency: {latency}ms") # Slash command with options@bot.slash_command(name="greet", description="Greet a user")async def greet(    ctx: discord.ApplicationContext,    user: discord.Option(discord.Member, "User to greet"),    message: discord.Option(str, "Custom message", required=False)):    msg = message or "Hello!"    await ctx.respond(f"{user.mention}, {msg}") # Load cogsfor filename in os.listdir("./cogs"):    if filename.endswith(".py"):        bot.load_extension(f"cogs.{filename[:-3]}") bot.run(os.environ["DISCORD_TOKEN"])``` ```python# cogs/general.pyimport discordfrom discord.ext import commands class General(commands.Cog):    def __init__(self, bot):        self.bot = bot     @commands.slash_command(name="info", description="Bot information")    async def info(self, ctx: discord.ApplicationContext):        embed = discord.Embed(            title="Bot Info",            description="A helpful Discord bot",            color=discord.Color.blue()        )        embed.add_field(name="Servers", value=len(self.bot.guilds))        embed.add_field(name="Latency", value=f"{round(self.bot.latency * 1000)}ms")        await ctx.respond(embed=embed)     @commands.Cog.listener()    async def on_member_join(self, member: discord.Member):        # Requires Members intent (PRIVILEGED)        channel = member.guild.system_channel        if channel:            await channel.send(f"Welcome {member.mention}!") def setup(bot):    bot.add_cog(General(bot))``` ### Structure discord-bot/├── main.py           # Main bot file├── cogs/             # Command groups│   └── general.py├── .env└── requirements.txt ### Interactive Components Pattern Using buttons, select menus, and modals for rich UX **When to use**: Need interactive user interfaces,Collecting user input beyond slash command options,Building menus, confirmations, or forms ```javascript// Discord.js - Buttons and Select Menusconst {  SlashCommandBuilder,  ActionRowBuilder,  ButtonBuilder,  ButtonStyle,  StringSelectMenuBuilder,  ModalBuilder,  TextInputBuilder,  TextInputStyle} = require('discord.js'); module.exports = {  data: new SlashCommandBuilder()    .setName('menu')    .setDescription('Shows an interactive menu'),   async execute(interaction) {    // Button row    const buttonRow = new ActionRowBuilder()      .addComponents(        new ButtonBuilder()          .setCustomId('confirm')          .setLabel('Confirm')          .setStyle(ButtonStyle.Primary),        new ButtonBuilder()          .setCustomId('cancel')          .setLabel('Cancel')          .setStyle(ButtonStyle.Danger),        new ButtonBuilder()          .setLabel('Documentation')          .setURL('https://discord.js.org')          .setStyle(ButtonStyle.Link)  // Link buttons don't emit events      );     // Select menu row (one per row, takes all 5 slots)    const selectRow = new ActionRowBuilder()      .addComponents(        new StringSelectMenuBuilder()          .setCustomId('select-role')          .setPlaceholder('Select a role')          .setMinValues(1)          .setMaxValues(3)          .addOptions([            { label: 'Developer', value: 'dev', emoji: '💻' },            { label: 'Designer', value: 'design', emoji: '🎨' },            { label: 'Community', value: 'community', emoji: '🎉' }          ])      );     await interaction.reply({      content: 'Choose an option:',      components: [buttonRow, selectRow]    });     // Collect responses    const collector = interaction.channel.createMessageComponentCollector({      filter: i => i.user.id === interaction.user.id,      time: 60_000  // 60 seconds timeout    });     collector.on('collect', async i => {      if (i.customId === 'confirm') {        await i.update({ content: 'Confirmed!', components: [] });        collector.stop();      } else if (i.customId === 'cancel') {        await i.update({ content: 'Cancelled', components: [] });        collector.stop();      } else if (i.customId === 'select-role') {        await i.update({ content: `You selected: ${i.values.join(', ')}` });      }    });  }};``` ```javascript// Modals (forms)module.exports = {  data: new SlashCommandBuilder()    .setName('feedback')    .setDescription('Submit feedback'),   async execute(interaction) {    const modal = new ModalBuilder()      .setCustomId('feedback-modal')      .setTitle('Submit Feedback');     const titleInput = new TextInputBuilder()      .setCustomId('feedback-title')      .setLabel('Title')      .setStyle(TextInputStyle.Short)      .setRequired(true)      .setMaxLength(100);     const bodyInput = new TextInputBuilder()      .setCustomId('feedback-body')      .setLabel('Your feedback')      .setStyle(TextInputStyle.Paragraph)      .setRequired(true)      .setMaxLength(1000)      .setPlaceholder('Describe your feedback...');     modal.addComponents(      new ActionRowBuilder().addComponents(titleInput),      new ActionRowBuilder().addComponents(bodyInput)    );     // Show modal - MUST be first response    await interaction.showModal(modal);  }}; // Handle modal submission in interactionCreateif (interaction.isModalSubmit()) {  if (interaction.customId === 'feedback-modal') {    const title = interaction.fields.getTextInputValue('feedback-title');    const body = interaction.fields.getTextInputValue('feedback-body');     await interaction.reply({      content: `Thanks for your feedback!\n**${title}**\n${body}`,      ephemeral: true    });  }}``` ```python# Pycord - Buttons and Viewsimport discord class ConfirmView(discord.ui.View):    def __init__(self):        super().__init__(timeout=60)        self.value = None     @discord.ui.button(label="Confirm", style=discord.ButtonStyle.green)    async def confirm(self, button, interaction):        self.value = True        await interaction.response.edit_message(content="Confirmed!", view=None)        self.stop()     @discord.ui.button(label="Cancel", style=discord.ButtonStyle.red)    async def cancel(self, button, interaction):        self.value = False        await interaction.response.edit_message(content="Cancelled", view=None)        self.stop() @bot.slash_command(name="confirm")async def confirm_cmd(ctx: discord.ApplicationContext):    view = ConfirmView()    await ctx.respond("Are you sure?", view=view)     await view.wait()  # Wait for user interaction    if view.value is None:        await ctx.followup.send("Timed out") # Select Menuclass RoleSelect(discord.ui.Select):    def __init__(self):        options = [            discord.SelectOption(label="Developer", value="dev", emoji="💻"),            discord.SelectOption(label="Designer", value="design", emoji="🎨"),        ]        super().__init__(            placeholder="Select roles...",            min_values=1,            max_values=2,            options=options        )     async def callback(self, interaction):        await interaction.response.send_message(            f"You selected: {', '.join(self.values)}",            ephemeral=True        ) class RoleView(discord.ui.View):    def __init__(self):        super().__init__()        self.add_item(RoleSelect()) # Modalclass FeedbackModal(discord.ui.Modal):    def __init__(self):        super().__init__(title="Submit Feedback")         self.add_item(discord.ui.InputText(            label="Title",            style=discord.InputTextStyle.short,            required=True,            max_length=100        ))        self.add_item(discord.ui.InputText(            label="Feedback",            style=discord.InputTextStyle.long,            required=True,            max_length=1000        ))     async def callback(self, interaction):        title = self.children[0].value        body = self.children[1].value        await interaction.response.send_message(            f"Thanks!\n**{title}**\n{body}",            ephemeral=True        ) @bot.slash_command(name="feedback")async def feedback(ctx: discord.ApplicationContext):    await ctx.send_modal(FeedbackModal())``` ### Limits - 5 ActionRows per message/modal- 5 buttons per ActionRow- 1 select menu per ActionRow (takes all 5 slots)- 5 select menus max per message- 25 options per select menu- Modal must be first response (cannot defer first) ### Deferred Response Pattern Handle slow operations without timing out **When to use**: Operation takes more than 3 seconds,Database queries, API calls, LLM responses,File processing or generation ```javascript// Discord.js - Deferred responsemodule.exports = {  data: new SlashCommandBuilder()    .setName('slow-task')    .setDescription('Performs a slow operation'),   async execute(interaction) {    // Defer immediately - you have 3 seconds!    await interaction.deferReply();    // For ephemeral: await interaction.deferReply({ ephemeral: true });     try {      // Now you have 15 minutes to complete      const result = await slowDatabaseQuery();      const aiResponse = await callOpenAI(result);       // Edit the deferred reply      await interaction.editReply({        content: `Result: ${aiResponse}`,        embeds: [resultEmbed]      });    } catch (error) {      await interaction.editReply({        content: 'An error occurred while processing your request.'      });    }  }}; // For components (buttons, select menus)collector.on('collect', async i => {  await i.deferUpdate();  // Acknowledge without visual change  // Or: await i.deferReply({ ephemeral: true });   const result = await slowOperation();  await i.editReply({ content: result });});``` ```python# Pycord - Deferred response@bot.slash_command(name="slow-task")async def slow_task(ctx: discord.ApplicationContext):    # Defer immediately    await ctx.defer()    # For ephemeral: await ctx.defer(ephemeral=True)     try:        result = await slow_database_query()        ai_response = await call_openai(result)         await ctx.followup.send(f"Result: {ai_response}")    except Exception as e:        await ctx.followup.send("An error occurred")``` ### Timing - Initial_response: 3 seconds- Deferred_followup: 15 minutes- Ephemeral_note: Can only be set on initial response, not changed later ### Embed Builder Pattern Rich embedded messages for professional-looking content **When to use**: Displaying formatted information,Status updates, help menus, logs,Data with structure (fields, images) ```javascriptconst { EmbedBuilder, Colors } = require('discord.js'); // Basic embedconst embed = new EmbedBuilder()  .setColor(Colors.Blue)  .setTitle('Bot Status')  .setURL('https://example.com')  .setAuthor({    name: 'Bot Name',    iconURL: client.user.displayAvatarURL()  })  .setDescription('Current status and statistics')  .addFields(    { name: 'Servers', value: `${client.guilds.cache.size}`, inline: true },    { name: 'Users', value: `${client.users.cache.size}`, inline: true },    { name: 'Uptime', value: formatUptime(), inline: true }  )  .setThumbnail(client.user.displayAvatarURL())  .setImage('https://example.com/banner.png')  .setTimestamp()  .setFooter({    text: 'Requested by User',    iconURL: interaction.user.displayAvatarURL()  }); await interaction.reply({ embeds: [embed] }); // Multiple embeds (max 10)await interaction.reply({ embeds: [embed1, embed2, embed3] });``` ```python# Pycordembed = discord.Embed(    title="Bot Status",    description="Current status and statistics",    color=discord.Color.blue(),    url="https://example.com")embed.set_author(    name="Bot Name",    icon_url=bot.user.display_avatar.url)embed.add_field(name="Servers", value=len(bot.guilds), inline=True)embed.add_field(name="Users", value=len(bot.users), inline=True)embed.set_thumbnail(url=bot.user.display_avatar.url)embed.set_image(url="https://example.com/banner.png")embed.set_footer(text="Requested by User", icon_url=ctx.author.display_avatar.url)embed.timestamp = discord.utils.utcnow() await ctx.respond(embed=embed)``` ### Limits - 10 embeds per message- 6000 characters total across all embeds- 256 characters for title- 4096 characters for description- 25 fields per embed- 256 characters per field name- 1024 characters per field value ### Rate Limit Handling Pattern Gracefully handle Discord API rate limits **When to use**: High-volume operations,Bulk messaging or role assignments,Any repeated API calls ```javascript// Discord.js handles rate limits automatically, but for custom handling:const { REST } = require('discord.js'); const rest = new REST({ version: '10' })  .setToken(process.env.DISCORD_TOKEN); rest.on('rateLimited', (info) => {  console.log(`Rate limited! Retry after ${info.retryAfter}ms`);  console.log(`Route: ${info.route}`);  console.log(`Global: ${info.global}`);}); // Queue pattern for bulk operationsclass RateLimitQueue {  constructor() {    this.queue = [];    this.processing = false;    this.requestsPerSecond = 40; // Safe margin below 50  }   async add(operation) {    return new Promise((resolve, reject) => {      this.queue.push({ operation, resolve, reject });      this.process();    });  }   async process() {    if (this.processing || this.queue.length === 0) return;    this.processing = true;     while (this.queue.length > 0) {      const { operation, resolve, reject } = this.queue.shift();       try {        const result = await operation();        resolve(result);      } catch (error) {        reject(error);      }       // Throttle: ~40 requests per second      await new Promise(r => setTimeout(r, 1000 / this.requestsPerSecond));    }     this.processing = false;  }} const queue = new RateLimitQueue(); // Usage: Send 200 messages without hitting rate limitsfor (const user of users) {  await queue.add(() => user.send('Welcome!'));}``` ```python# Pycord/discord.py handles rate limits automatically# For custom handling:import asynciofrom collections import deque class RateLimitQueue:    def __init__(self, requests_per_second=40):        self.queue = deque()        self.processing = False        self.delay = 1 / requests_per_second     async def add(self, coro):        future = asyncio.Future()        self.queue.append((coro, future))        if not self.processing:            asyncio.create_task(self._process())        return await future     async def _process(self):        self.processing = True        while self.queue:            coro, future = self.queue.popleft()            try:                result = await coro                future.set_result(result)            except Exception as e:                future.set_exception(e)            await asyncio.sleep(self.delay)        self.processing = False queue = RateLimitQueue() # Usagefor member in guild.members:    await queue.add(member.send("Welcome!"))``` ### Rate_limits - Global: 50 requests per second- Gateway: 120 requests per 60 seconds- Specific: Messages to same channel: 5/5s, Bulk delete: 1/1s, Guild member requests: varies by guild size ### Sharding Pattern Scale bots to 2500+ servers with sharding **When to use**: Bot approaching 2500 guilds (required),Want horizontal scaling,Memory optimization for large bots ```javascript// Discord.js Sharding Manager// shard.js (main entry)const { ShardingManager } = require('discord.js'); const manager = new ShardingManager('./bot.js', {  token: process.env.DISCORD_TOKEN,  totalShards: 'auto',  // Discord determines optimal count  // Or specify: totalShards: 4}); manager.on('shardCreate', shard => {  console.log(`Launched shard ${shard.id}`);   shard.on('ready', () => {    console.log(`Shard ${shard.id} ready`);  });   shard.on('disconnect', () => {    console.log(`Shard ${shard.id} disconnected`);  });}); manager.spawn(); // bot.js - Modified for shardingconst { Client } = require('discord.js'); const client = new Client({ intents: [...] }); // Get shard infoclient.on('ready', () => {  console.log(`Shard ${client.shard.ids[0]} ready with ${client.guilds.cache.size} guilds`);}); // Cross-shard dataasync function getTotalGuilds() {  const results = await client.shard.fetchClientValues('guilds.cache.size');  return results.reduce((acc, count) => acc + count, 0);} // Broadcast to all shardsasync function broadcastMessage(channelId, message) {  await client.shard.broadcastEval(    (c, { channelId, message }) => {      const channel = c.channels.cache.get(channelId);      if (channel) channel.send(message);    },    { context: { channelId, message } }  );}``` ```python# Pycord - AutoShardedBotimport discordfrom discord.ext import commands # Automatically handles shardingbot = commands.AutoShardedBot(    command_prefix="!",    intents=discord.Intents.default(),    shard_count=None  # Auto-determine) @bot.eventasync def on_ready():    print(f"Logged in on {len(bot.shards)} shards")    for shard_id, shard in bot.shards.items():        print(f"Shard {shard_id}: {shard.latency * 1000:.2f}ms") @bot.eventasync def on_shard_ready(shard_id):    print(f"Shard {shard_id} is ready") # Get guilds per shardfor shard_id, guilds in bot.guilds_by_shard().items():    print(f"Shard {shard_id}: {len(guilds)} guilds")``` ### Scaling_guide - 1-2500 guilds: No sharding required- 2500+ guilds: Sharding required by Discord- Recommended: ~1000 guilds per shard- Memory: Each shard runs in separate process ## Sharp Edges ### Interaction Timeout (3 Second Rule) Severity: CRITICAL Situation: Handling slash commands, buttons, select menus, or modals Symptoms:User sees "This interaction failed" or "The application did not respond."Command works locally but fails in production.Slow operations never complete. Why this breaks:Discord requires ALL interactions to be acknowledged within 3 seconds:- Slash commands- Button clicks- Select menu selections- Context menu commands If you do ANY slow operation (database, API, file I/O) before responding,you'll miss the window. Discord shows an error even if your bot processesthe request correctly afterward. After acknowledgment, you have 15 minutes for follow-up responses. Recommended fix: ## Acknowledge immediately, process later ```javascript// Discord.js - Defer for slow operationsmodule.exports = {  async execute(interaction) {    // DEFER IMMEDIATELY - before any slow operation    await interaction.deferReply();    // For ephemeral: await interaction.deferReply({ ephemeral: true });     // Now you have 15 minutes    const result = await slowDatabaseQuery();    const aiResponse = await callLLM(result);     // Edit the deferred reply    await interaction.editReply(`Result: ${aiResponse}`);  }};``` ```python# Pycord@bot.slash_command()async def slow_command(ctx):    await ctx.defer()  # Acknowledge immediately    # await ctx.defer(ephemeral=True)  # For private response     result = await slow_operation()    await ctx.followup.send(f"Result: {result}")``` ## For components (buttons, menus) ```javascript// If you're updating the messageawait interaction.deferUpdate(); // If you're sending a new responseawait interaction.deferReply({ ephemeral: true });``` ### Missing Privileged Intent Configuration Severity: CRITICAL Situation: Bot needs member data, presences, or message content Symptoms:Members intent: member lists empty, on_member_join doesn't firePresences intent: statuses always unknown/offlineMessage content intent: message.content is empty string Why this breaks:Discord has 3 privileged intents that require manual enablement:1. **GUILD_MEMBERS** - Member join/leave, member lists2. **GUILD_PRESENCES** - Online status, activities3. **MESSAGE_CONTENT** - Read message text (deprecated for commands) These must be:1. Enabled in Discord Developer Portal > Bot > Privileged Gateway Intents2. Requested in your bot code At 100+ servers, you need Discord verification to keep using them. Recommended fix: ## Step 1: Enable in Developer Portal ```1. Go to https://discord.com/developers/applications2. Select your application3. Go to Bot section4. Scroll to Privileged Gateway Intents5. Toggle ON the intents you need``` ## Step 2: Request in code ```javascript// Discord.jsconst { Client, GatewayIntentBits } = require('discord.js'); const client = new Client({  intents: [    GatewayIntentBits.Guilds,    GatewayIntentBits.GuildMembers,       // PRIVILEGED    // GatewayIntentBits.GuildPresences,  // PRIVILEGED    // GatewayIntentBits.MessageContent,  // PRIVILEGED - avoid!  ]});``` ```python# Pycordintents = discord.Intents.default()intents.members = True       # PRIVILEGED# intents.presences = True   # PRIVILEGED# intents.message_content = True  # PRIVILEGED - avoid! bot = commands.Bot(intents=intents)``` ## Avoid Message Content Intent if possible Use slash commands, buttons, and modals instead of message parsing.These don't require the Message Content intent. ### Command Registration Rate Limited Severity: HIGH Situation: Registering slash commands Symptoms:Commands not appearing. 429 errors when deploying."You are being rate limited" messages.Commands appear for some guilds but not others. Why this breaks:Command registration is rate limited:- Global commands: 200 creates/day, updates take up to 1 hour to propagate- Guild commands: 200 creates/day per guild, instant update Common mistakes:- Registering commands on every bot startup- Registering in every guild separately- Making changes in a loop without delays Recommended fix: ## Use a separate deploy script (not on startup) ```javascript// deploy-commands.js - Run manually, not on bot startconst { REST, Routes } = require('discord.js'); const rest = new REST().setToken(process.env.DISCORD_TOKEN); async function deploy() {  // For development: Guild commands (instant)  if (process.env.GUILD_ID) {    await rest.put(      Routes.applicationGuildCommands(        process.env.CLIENT_ID,        process.env.GUILD_ID      ),      { body: commands }    );    console.log('Guild commands deployed instantly');  }   // For production: Global commands (up to 1 hour)  else {    await rest.put(      Routes.applicationCommands(process.env.CLIENT_ID),      { body: commands }    );    console.log('Global commands deployed (may take up to 1 hour)');  }} deploy();``` ```python# Pycord - Don't sync on every startup@bot.eventasync def on_ready():    # DON'T DO THIS:    # await bot.sync_commands()     print(f"Ready! Commands should already be registered.") # Instead, sync manually or use a flagif __name__ == "__main__":    if "--sync" in sys.argv:        # Only sync when explicitly requested        bot.sync_commands_on_start = True    bot.run(token)``` ## Testing workflow 1. Use guild commands during development (instant updates)2. Only deploy global commands when ready for production3. Run deploy script manually, not on every restart ### Bot Token Exposed Severity: CRITICAL Situation: Storing or sharing bot token Symptoms:Unauthorized actions from your bot.Bot joins random servers.Bot sends spam or malicious content."Invalid token" after Discord invalidates it. Why this breaks:Your bot token provides FULL control over your bot. Attackers can:- Send messages as your bot- Join servers, create invites- Access all data your bot can access- Potentially take over servers where bot has admin Discord actively scans GitHub for exposed tokens and invalidates them.Common exposure points:- Committed to Git- Shared in Discord itself- In client-side code- In public screenshots Recommended fix: ## Never hardcode tokens ```javascript// BAD - never do thisconst token = 'MTIzNDU2Nzg5MDEyMzQ1Njc4.ABCDEF.xyz...'; // GOOD - environment variablesrequire('dotenv').config();client.login(process.env.DISCORD_TOKEN);``` ## Use .gitignore ```# .gitignore.env.env.localconfig.json``` ## If token is exposed 1. Go to Developer Portal immediately2. Regenerate the token3. Update all deployments4. Review bot activity for unauthorized actions5. Check git history and force push to remove if needed ## Use environment variables properly ```bash# .env (never commit)DISCORD_TOKEN=your_token_hereCLIENT_ID=your_client_id``` ```javascript// Load with dotenvrequire('dotenv').config();const token = process.env.DISCORD_TOKEN;``` ### Bot Missing applications.commands Scope Severity: HIGH Situation: Slash commands not appearing for users Symptoms:Bot is in server but slash commands don't show up.Typing / shows no commands from your bot.Commands worked in development server but not others. Why this breaks:Discord has two important OAuth scopes:- `bot` - Traditional bot permissions (messages, reactions, etc.)- `applications.commands` - Slash command permissions Many bots were invited with only the `bot` scope before slash commandsexisted. They need to be re-invited with both scopes. Recommended fix: ## Generate correct invite URL ```https://discord.com/api/oauth2/authorize  ?client_id=YOUR_CLIENT_ID  &permissions=0  &scope=bot%20applications.commands``` ## In Discord Developer Portal 1. Go to OAuth2 > URL Generator2. Select BOTH:   - `bot`   - `applications.commands`3. Select required bot permissions4. Use generated URL ## Re-invite without kicking Users can use the new invite URL even if bot is already in server.This adds the new scope without removing the bot. ```javascript// Generate invite URL in codeconst inviteUrl = client.generateInvite({  scopes: ['bot', 'applications.commands'],  permissions: [    'SendMessages',    'EmbedLinks',    // Add other needed permissions  ]});``` ### Global Commands Not Appearing Immediately Severity: MEDIUM Situation: Deploying global slash commands Symptoms:Commands don't appear after deployment.Guild commands work but global commands don't.Commands appear after an hour. Why this breaks:Global commands can take up to 1 hour to propagate to all Discord servers.This is by design for Discord's caching and CDN. Guild commands are instant but only work in that specific guild. Recommended fix: ## Development: Use guild commands ```javascript// Instant updates for testingawait rest.put(  Routes.applicationGuildCommands(CLIENT_ID, GUILD_ID),  { body: commands });``` ## Production: Deploy global commands during off-peak ```javascript// Takes up to 1 hour to propagateawait rest.put(  Routes.applicationCommands(CLIENT_ID),  { body: commands });``` ## Workflow 1. Develop and test with guild commands (instant)2. When ready, deploy global commands3. Wait up to 1 hour for propagation4. Don't deploy global commands frequently ### Frequent Gateway Disconnections Severity: MEDIUM Situation: Bot randomly goes offline or misses events Symptoms:Bot shows as offline intermittently.Events are missed (member joins, messages).Reconnection messages in logs. Why this breaks:Discord gateway requires regular heartbeats. Issues:- Blocking operations prevent heartbeat- Network instability- Memory pressure causing GC pauses- Too many guilds without sharding (2500+ requires sharding) Recommended fix: ## Never block the event loop ```javascript// BAD - blocks event loopconst data = fs.readFileSync('file.json'); // GOOD - asyncconst data = await fs.promises.readFile('file.json');``` ## Handle reconnections gracefully ```javascriptclient.on('shardResume', (id, replayedEvents) => {  console.log(`Shard ${id} resumed, replayed ${replayedEvents} events`);}); client.on('shardDisconnect', (event, id) => {  console.log(`Shard ${id} disconnected`);}); client.on('shardReconnecting', (id) => {  console.log(`Shard ${id} reconnecting...`);});``` ## Implement sharding at scale ```javascript// Required at 2500+ guildsconst manager = new ShardingManager('./bot.js', {  token: process.env.DISCORD_TOKEN,  totalShards: 'auto'});manager.spawn();``` ### Modal Must Be First Response Severity: MEDIUM Situation: Showing a modal from a slash command or button Symptoms:"Interaction has already been acknowledged" error.Modal doesn't appear.Works sometimes but not others. Why this breaks:Modals have a special requirement: showing a modal MUST be the firstresponse to an interaction. You cannot:- defer() then showModal()- reply() then showModal()- Think for more than 3 seconds then showModal() Recommended fix: ## Show modal immediately ```javascript// CORRECT - modal is first responseasync execute(interaction) {  const modal = new ModalBuilder()    .setCustomId('my-modal')    .setTitle('Input Form');   // Show immediately - no defer, no reply first  await interaction.showModal(modal);}``` ```javascript// WRONG - deferred firstasync execute(interaction) {  await interaction.deferReply();  // CAN'T DO THIS  await interaction.showModal(modal);  // Will fail}``` ## If you need to check something first ```javascriptasync execute(interaction) {  // Quick sync check is OK (under 3 seconds)  if (!hasPermission(interaction.user.id)) {    return interaction.reply({      content: 'No permission',      ephemeral: true    });  }   // Show modal (still first interaction response for this path)  await interaction.showModal(modal);}``` ## Validation Checks ### Hardcoded Discord Token Severity: ERROR Discord tokens must never be hardcoded Message: Hardcoded Discord token detected. Use environment variables. ### Token Variable Assignment Severity: ERROR Tokens should come from environment, not strings Message: Token assigned from string literal. Use environment variable. ### Token in Client-Side Code Severity: ERROR Never expose Discord tokens to browsers Message: Discord credentials exposed client-side. Only use server-side. ### Slow Operation Without Defer Severity: WARNING Slow operations should be deferred to avoid timeout Message: Slow operation without defer. Interaction may timeout. ### Interaction Without Error Handling Severity: WARNING Interactions should have try/catch for graceful errors Message: Interaction without error handling. Add try/catch. ### Using Message Content Intent Severity: WARNING Message Content is privileged, prefer slash commands Message: Using Message Content intent. Consider slash commands instead. ### Requesting All Intents Severity: WARNING Only request intents you actually need Message: Requesting all intents. Only enable what you need. ### Syncing Commands on Ready Event Severity: WARNING Don't sync commands on every bot startup Message: Syncing commands on startup. Use separate deploy script. ### Registering Commands in Loop Severity: WARNING Use bulk registration, not individual calls Message: Registering commands in loop. Use bulk registration. ### No Rate Limit Handling Severity: INFO Consider handling rate limits for bulk operations Message: Bulk operation without rate limit handling. ## Collaboration ### Delegation Triggers - user needs AI-powered Discord bot -> llm-architect (Integrate LLM for conversational Discord bot)- user needs Slack integration too -> slack-bot-builder (Cross-platform bot architecture)- user needs voice features -> voice-agents (Discord voice channel integration)- user needs database for bot data -> postgres-wizard (Store user data, server configs, moderation logs)- user needs workflow automation -> workflow-automation (Discord events trigger workflows)- user needs high availability -> devops (Sharding, scaling, monitoring for large bots)- user needs payment integration -> stripe-specialist (Premium bot features, subscription management) ## When to UseUse this skill when the request clearly matches the capabilities and patterns described above. ## Limitations- Use this skill only when the task clearly matches the scope described above.- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.