Claude Agent Skill · by Mblode

Ui Animation

Install Ui Animation skill for Claude Code from mblode/agent-skills.

Install
Terminal · npx
$npx skills add https://github.com/mblode/agent-skills --skill ui-animation
Works with Paperclip

How Ui Animation fits into a Paperclip company.

Ui Animation drops into any Paperclip agent that handles this kind of work. Assign it to a specialist inside a pre-configured PaperclipOrg company and the skill becomes available on every heartbeat — no prompt engineering, no tool wiring.

S
SaaS FactoryPaired

Pre-configured AI company — 18 agents, 18 skills, one-time purchase.

$27$59
Explore pack
Source file
SKILL.md134 lines
Expand
---name: ui-animationdescription: Creates, reviews, and debugs UI motion and animation implementations. Covers springs, gestures, drag interactions, clip-path reveals, easing, timing, and animation review. Use when designing, implementing, or reviewing motion, CSS transitions, keyframes, framer-motion, spring animations, asking "add animations to", "make this feel smooth", "review my animations", "should this animate", or "add a swipe gesture"--- # UI Animation ## Reference files | File                                                                       | Read when                                                                    || -------------------------------------------------------------------------- | ---------------------------------------------------------------------------- || [references/decision-framework.md](references/decision-framework.md)       | Default: animation decisions, easing, and duration                           || [references/spring-animations.md](references/spring-animations.md)         | Using spring physics, framer-motion useSpring, configuring spring params     || [references/component-patterns.md](references/component-patterns.md)       | Building buttons, popovers, tooltips, drawers, modals, toasts with animation || [references/clip-path-techniques.md](references/clip-path-techniques.md)   | Using clip-path for reveals, tabs, hold-to-delete, comparison sliders        || [references/gesture-drag.md](references/gesture-drag.md)                   | Implementing drag, swipe-to-dismiss, momentum, pointer capture               || [references/performance-deep-dive.md](references/performance-deep-dive.md) | Debugging jank, CSS vs JS, WAAPI, CSS variables trap, Framer Motion caveats  || [references/review-format.md](references/review-format.md)                 | Reviewing animation code — Before/After/Why table and issue checklist        || [references/contextual-animations.md](references/contextual-animations.md) | Implementing contextual icon swaps, word-level stagger entrances, or fixed-offset exit animations | ## Core rules - Animate for feedback, orientation, continuity, or deliberate delight.- Never animate keyboard-initiated actions (shortcuts, arrow navigation, tab/focus).- Prefer CSS transitions for interruptible UI; use keyframes only for predetermined sequences.- CSS transitions > WAAPI > CSS keyframes > JS (requestAnimationFrame).- Make animations interruptible and input-driven.- Asymmetric timing: enter can be slightly slower; exit should be fast.- Use `@starting-style` for DOM entry animations; fall back to `data-mounted`.- A small `filter: blur(2px)` can hide rough crossfades. ## Motion design principles - **Continuity over teleportation.** Elements visible in both states transition in place. Never duplicate a persistent element or hard-cut between views that share components.- **Directional motion matches position.** Tab and carousel transitions animate in the direction matching spatial layout (left-to-right for forward, right-to-left for back).- **Emerge from the trigger.** Overlays, trays, and panels animate outward from the element that opened them. Generic centre-screen entrances break spatial orientation.- **Consistent polish everywhere.** Under-animated areas make the entire product feel unpolished. Motion quality must be uniform across all surfaces.- **Delight scales inversely with frequency.** Rarer interactions have more room for personality and surprise. High-frequency actions must be invisible.- **Motion enhances perceived speed.** Smooth transitions between states feel faster than hard cuts, even at identical load times. ## What to animate - Movement: `transform` and `opacity` only.- State feedback: `color`, `background-color`, and `opacity` are acceptable.- Never animate layout properties (`width`, `height`, `top`, `left`); never use `transition: all`.- Avoid `filter` animation for core interactions; keep blur <= 20px if unavoidable.- SVG: apply transforms on a `<g>` wrapper with `transform-box: fill-box; transform-origin: center`.- Disable transitions during theme switches (`[data-theme-switching] * { transition: none !important }`). ## Easing defaults | Element                       | Duration     | Easing                           || ----------------------------- | ------------ | -------------------------------- || Button press feedback         | 100–160ms    | `cubic-bezier(0.22, 1, 0.36, 1)` || Tooltips, small popovers      | 125–200ms    | `ease-out` or enter curve        || Dropdowns, selects            | 150–250ms    | `cubic-bezier(0.22, 1, 0.36, 1)` || Modals, drawers               | 200–350ms    | `cubic-bezier(0.22, 1, 0.36, 1)` || Move/slide on screen          | 200–300ms    | `cubic-bezier(0.25, 1, 0.5, 1)`  || Simple hover (colour/opacity) | 200ms        | `ease`                           || Illustrative/marketing        | Up to 1000ms | Spring or custom                 | **Named curves** - **Enter:** `cubic-bezier(0.22, 1, 0.36, 1)` — entrances and transform-based hover- **Move:** `cubic-bezier(0.25, 1, 0.5, 1)` — slides, drawers, panels- **Drawer (iOS-like):** `cubic-bezier(0.32, 0.72, 0, 1)` Avoid `ease-in` for UI. Prefer custom curves from [easing.dev](https://easing.dev/). ## Spatial and sequencing - Set `transform-origin` at the trigger point for popovers; keep `center` for modals.- For dialogs/menus, start around `scale(0.85–0.9)`. Never `scale(0)`.- Stagger reveals at 30–50ms per item; total stagger under 300ms. ## Accessibility - Gate hover animations behind `@media (hover: hover) and (pointer: fine)` to avoid false positives on touch.- During direct manipulation, keep the element locked to the pointer. Add easing only after release. ## Performance - Only animate `transform` and `opacity` — these skip layout and paint.- Pause looping animations off-screen with `IntersectionObserver`.- Toggle `will-change` only during heavy motion and only for `transform`/`opacity` — remove after.- Do not animate drag gestures using CSS variables (triggers recalc on all children).- Motion `x`/`y` values are the normal choice for axis-based movement and drag. Use full `transform` strings when you need one transform owner for combined transforms or interop.- See [references/performance-deep-dive.md](references/performance-deep-dive.md) for WAAPI, compositing layers, and CSS vs JS comparison. ## Anti-patterns - `transition: all` — triggers layout recalc and animates unintended properties.- Animating layout properties (`width`, `height`, `top`, `left`) for interactive feedback.- Using `ease-in` for UI entrances — feels sluggish.- Animating from `scale(0)` — nothing in the real world appears from nothing. Use `scale(0.85–0.95)`.- Animating on mount without user trigger — unexpected motion is disorienting.- Permanent `will-change` — toggle it only during heavy motion.- CSS variables for drag gesture animation — repaints every frame.- Symmetric enter/exit timing — exit should be faster (user expects instant response).- Hard stops on drag boundaries — use friction/damping instead.- Mixing Motion `x`/`y` props with a handwritten `transform` string on the same element.- Keyframes on rapidly-triggered elements — use CSS transitions for interruptibility.- Static cuts between related views — if views share elements, hard cuts lose spatial context. Transition shared elements in place.- Duplicating persistent elements across states — animate the same element from its current position to its next, rather than hiding one and showing another.- Generic centre-screen entrance for contextual content — overlays and trays should emerge from their trigger, not fade in from nowhere. ## Workflow Copy and track this checklist: ```textAnimation progress:- [ ] Step 1: Decide whether the interaction should animate- [ ] Step 2: Choose purpose, easing, and duration- [ ] Step 3: Pick the implementation style- [ ] Step 4: Load the relevant component or technique reference- [ ] Step 5: Validate timing, interruption, and device behavior``` 1. Answer the four questions from [references/decision-framework.md](references/decision-framework.md): should it animate? What purpose? What easing? What speed?2. Pick duration from the easing defaults table above.3. Choose implementation: CSS transition > WAAPI > spring > keyframe > JS.4. Load the relevant reference for your component type or technique.5. When reviewing, use the Before/After/Why table format from [references/review-format.md](references/review-format.md). ## Validation - Verify no layout property animations (`width`, `height`, `top`, `left`).- Check that looping animations pause off-screen.- Confirm `will-change` is toggled only during animation, not permanently set.- Retoggle components quickly to confirm transitions retarget cleanly instead of restarting from zero.- Slow animations to 0.1x in DevTools to catch timing issues invisible at full speed.- Record and play back frame-by-frame for coordinated property timing.- Test touch interactions on real devices (not just simulators).