Claude Agent Skill · by Avdlee

Xcode Build Benchmark

Install Xcode Build Benchmark skill for Claude Code from avdlee/xcode-build-optimization-agent-skill.

Install
Terminal · npx
$npx skills add https://github.com/nextlevelbuilder/ui-ux-pro-max-skill --skill ui-ux-pro-max
Works with Paperclip

How Xcode Build Benchmark fits into a Paperclip company.

Xcode Build Benchmark drops into any Paperclip agent that handles this kind of work. Assign it to a specialist inside a pre-configured PaperclipOrg company and the skill becomes available on every heartbeat — no prompt engineering, no tool wiring.

S
SaaS FactoryPaired

Pre-configured AI company — 18 agents, 18 skills, one-time purchase.

$27$59
Explore pack
Source file
SKILL.md88 lines
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---name: xcode-build-benchmarkdescription: Benchmark Xcode clean and incremental builds with repeatable inputs, timing summaries, and timestamped `.build-benchmark/` artifacts. Use when a developer wants a baseline, wants to compare before and after changes, asks to measure build performance, mentions build times, build duration, how long builds take, or wants to know if builds got faster or slower.--- # Xcode Build Benchmark Use this skill to produce a repeatable Xcode build baseline before anyone tries to optimize build times. ## Core Rules - Measure before recommending changes.- Capture clean and incremental builds separately.- Keep the command, destination, configuration, scheme, and warm-up rules consistent across runs.- Write a timestamped JSON artifact to `.build-benchmark/`.- Do not change project files as part of benchmarking. ## Inputs To Collect Confirm or infer: - workspace or project path- scheme- configuration- destination- whether the user wants simulator or device numbers- whether a custom `DerivedData` path is needed If the project has both clean-build and incremental-build pain, benchmark both. That is the default. ## Worktree Considerations When benchmarking inside a git worktree, SPM packages with `exclude:` paths that reference gitignored directories (e.g., `__Snapshots__`) will cause `xcodebuild -resolvePackageDependencies` to crash. Create those missing directories before running any builds. ## Default Workflow 1. Normalize the build command and note every flag that affects caching or module reuse.2. Run one warm-up build if needed to validate that the command succeeds.3. Run 3 clean builds.4. If `COMPILATION_CACHE_ENABLE_CACHING = YES` is detected, run 3 cached clean builds. These measure clean build time with a warm compilation cache -- the realistic scenario for branch switching, pulling changes, or Clean Build Folder. The script handles this automatically by building once to warm the cache, then deleting DerivedData (but not the compilation cache) before each measured run. Pass `--no-cached-clean` to skip.5. Run 3 zero-change builds (build immediately after a successful build with no edits). This measures the fixed overhead floor: dependency computation, project description transfer, build description creation, script phases, codesigning, and validation. A zero-change build that takes more than a few seconds indicates avoidable per-build overhead. Use the default `benchmark_builds.py` invocation (no `--touch-file` flag).6. Optionally run 3 incremental builds with a file touch to measure a real edit-rebuild loop. Use `--touch-file path/to/SomeFile.swift` to touch a representative source file before each build.7. Save the raw results and summary into `.build-benchmark/`.8. Report medians and spread, not just the single fastest run. ## Preferred Command Path Use the shared helper when possible: ```bashpython3 scripts/benchmark_builds.py \  --workspace App.xcworkspace \  --scheme MyApp \  --configuration Debug \  --destination "platform=iOS Simulator,name=iPhone 16" \  --output-dir .build-benchmark``` If you cannot use the helper script, run equivalent `xcodebuild` commands with `-showBuildTimingSummary` and preserve the raw output. ## Required Output Return: - clean build median, min, max- cached clean build median, min, max (when COMPILATION_CACHE_ENABLE_CACHING is enabled)- zero-change build median, min, max (fixed overhead floor)- incremental build median, min, max (if `--touch-file` was used)- biggest timing-summary categories- environment details that could affect comparisons- path to the saved artifact If results are noisy, say so and recommend rerunning under calmer conditions. ## When To Stop Stop after measurement if the user only asked for benchmarking. If they want optimization guidance, hand off the artifact to the relevant specialist by reading its SKILL.md and applying its workflow to the same project context: - [`xcode-compilation-analyzer`](../xcode-compilation-analyzer/SKILL.md)- [`xcode-project-analyzer`](../xcode-project-analyzer/SKILL.md)- [`spm-build-analysis`](../spm-build-analysis/SKILL.md)- [`xcode-build-orchestrator`](../xcode-build-orchestrator/SKILL.md) for full orchestration ## Additional Resources - For the benchmark contract, see [references/benchmarking-workflow.md](references/benchmarking-workflow.md)- For the shared artifact format, see [references/benchmark-artifacts.md](references/benchmark-artifacts.md)- For the JSON schema, see [schemas/build-benchmark.schema.json](schemas/build-benchmark.schema.json)