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---name: manimce-best-practicesdescription: | Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).--- ## How to use Read individual rule files for detailed explanations and code examples: ### Core Concepts- [rules/scenes.md](rules/scenes.md) - Scene structure, construct method, and scene types- [rules/mobjects.md](rules/mobjects.md) - Mobject types, VMobject, Groups, and positioning- [rules/animations.md](rules/animations.md) - Animation classes, playing animations, and timing ### Creation & Transformation- [rules/creation-animations.md](rules/creation-animations.md) - Create, Write, FadeIn, DrawBorderThenFill- [rules/transform-animations.md](rules/transform-animations.md) - Transform, ReplacementTransform, morphing- [rules/animation-groups.md](rules/animation-groups.md) - AnimationGroup, LaggedStart, Succession ### Text & Math- [rules/text.md](rules/text.md) - Text mobjects, fonts, and styling- [rules/latex.md](rules/latex.md) - MathTex, Tex, LaTeX rendering, and coloring formulas- [rules/text-animations.md](rules/text-animations.md) - Write, AddTextLetterByLetter, TypeWithCursor ### Styling & Appearance- [rules/colors.md](rules/colors.md) - Color constants, gradients, and color manipulation- [rules/styling.md](rules/styling.md) - Fill, stroke, opacity, and visual properties ### Positioning & Layout- [rules/positioning.md](rules/positioning.md) - move_to, next_to, align_to, shift methods- [rules/grouping.md](rules/grouping.md) - VGroup, Group, arrange, and layout patterns ### Coordinate Systems & Graphing- [rules/axes.md](rules/axes.md) - Axes, NumberPlane, coordinate systems- [rules/graphing.md](rules/graphing.md) - Plotting functions, parametric curves- [rules/3d.md](rules/3d.md) - ThreeDScene, 3D axes, surfaces, camera orientation ### Animation Control- [rules/timing.md](rules/timing.md) - Rate functions, easing, run_time, lag_ratio- [rules/updaters.md](rules/updaters.md) - Updaters, ValueTracker, dynamic animations- [rules/camera.md](rules/camera.md) - MovingCameraScene, zoom, pan, frame manipulation ### Configuration & CLI- [rules/cli.md](rules/cli.md) - Command-line interface, rendering options, quality flags- [rules/config.md](rules/config.md) - Configuration system, manim.cfg, settings ### Shapes & Geometry- [rules/shapes.md](rules/shapes.md) - Circle, Square, Rectangle, Polygon, and geometric primitives- [rules/lines.md](rules/lines.md) - Line, Arrow, Vector, DashedLine, and connectors ## Working Examples Complete, tested example files demonstrating common patterns: - [examples/basic_animations.py](examples/basic_animations.py) - Shape creation, text, lagged animations, path movement- [examples/math_visualization.py](examples/math_visualization.py) - LaTeX equations, color-coded math, derivations- [examples/updater_patterns.py](examples/updater_patterns.py) - ValueTracker, dynamic animations, physics simulations- [examples/graph_plotting.py](examples/graph_plotting.py) - Axes, functions, areas, Riemann sums, polar plots- [examples/3d_visualization.py](examples/3d_visualization.py) - ThreeDScene, surfaces, 3D camera, parametric curves ## Scene Templates Copy and modify these templates to start new projects: - [templates/basic_scene.py](templates/basic_scene.py) - Standard 2D scene template- [templates/camera_scene.py](templates/camera_scene.py) - MovingCameraScene with zoom/pan- [templates/threed_scene.py](templates/threed_scene.py) - 3D scene with surfaces and camera rotation ## Quick Reference ### Basic Scene Structure```pythonfrom manim import * class MyScene(Scene): def construct(self): # Create mobjects circle = Circle() # Add to scene (static) self.add(circle) # Or animate self.play(Create(circle)) # Wait self.wait(1)``` ### Render Command```bash# Basic render with previewmanim -pql scene.py MyScene # Quality flags: -ql (low), -qm (medium), -qh (high), -qk (4k)manim -pqh scene.py MyScene``` ### Key Differences from 3b1b/ManimGL | Feature | Manim Community | 3b1b/ManimGL ||---------|-----------------|--------------|| Import | `from manim import *` | `from manimlib import *` || CLI | `manim` | `manimgl` || Math text | `MathTex(r"\pi")` | `Tex(R"\pi")` || Scene | `Scene` | `InteractiveScene` || Package | `manim` (PyPI) | `manimgl` (PyPI) | ### Jupyter Notebook Support Use the `%%manim` cell magic: ```python%%manim -qm MySceneclass MyScene(Scene): def construct(self): self.play(Create(Circle()))``` ### Common Pitfalls to Avoid 1. **Version confusion** - Ensure you're using `manim` (Community), not `manimgl` (3b1b version)2. **Check imports** - `from manim import *` is ManimCE; `from manimlib import *` is ManimGL3. **Outdated tutorials** - Video tutorials may be outdated; prefer official documentation4. **manimpango issues** - If text rendering fails, check manimpango installation requirements5. **PATH issues (Windows)** - If `manim` command not found, use `python -m manim` or check PATH ### Installation ```bash# Install Manim Communitypip install manim # Check installationmanim checkhealth``` ### Useful Commands ```bashmanim -pql scene.py Scene # Preview low quality (development)manim -pqh scene.py Scene # Preview high qualitymanim --format gif scene.py # Output as GIFmanim checkhealth # Verify installationmanim plugins -l # List plugins```